Timothy Johnson, PhD
Software Designer and Developer
LinkedIn: https://www.linkedin.com/in/twcjohnson/
LinkedIn: https://www.linkedin.com/in/twcjohnson/
Game Designer and Lead Developer
Multiplayer educational game embedded directly in a web-based e-book. Worked as a game designer and lead programmer:
Play: https://playconomics.com
Game Designer and Developer
Personal project. Old-school inspired turn-based combat strategy game with modern features. Alpha release aiming for late 2026 / early 2027.
Features developed:
Senior Software Engineer
Real-time multiplayer educational game designed to teach University level microeconomics course. Developed:
Contract Programmer
Worked with researchers from the UNSW Business School on a range of behavioural research experiments including:
Senior Software EngineerÂ
Designed and developed a medical simulation game with Doctors from the Sydney Children’s hospital in Randwick. Deployed in a university environment. Key features:
Game Designer and Developer
Self-published mobile game built with Unity / C# for Android.
Trailer: https://youtu.be/nAJoG6CgAQc
Senior Software Engineer
Game designed to teach first year microeconomics students at University. Each chapter of the textbook was adapted into a level in the game.
Game Designer and Developer
Worked in a small team to develop several games and simulations for VSSEC’s interactive learning facility. Including:
Key contributions:Â
Fidanoski F., Johnson, T. W. C., A Z-Tree Implementation of the Dynamic Experiments for
Estimating Preferences [DEEP] Method, Journal of Behavioral and Experimental Finance Volume
38, June 2023.
Johnson, T. W. C., Rankin J. R., Performance of a Parallel Multi-Agent Simulation using Graphics
Hardware, International Journal of Agent Technologies and Systems, IJATS. Volume 6, Issue 4,
2014.
Johnson, T. W. C., Agent Simulations on Graphics Hardware, Presented at the 2nd La Trobe
Computer Science and Computer Engineering Research Workshop, LaTrobeCSCERW ’13.
Melbourne, Australia, November, 2013.
Johnson, T. W. C., Rankin J. R., User Friendly Agent-Oriented Simulation Builder, In Proceedings of
the 8th International Conference on Information Technology and Applications, ICITA ’13. Sydney,
Australia, July, 2013.
Johnson, T. W. C., Rankin J. R., Parallel Agent Systems on a GPU for use with Simulations and
Games, In Proceedings of the 1st International Conference on Computing, Information Systems and
Communications, CISCO ’12. Singapore, May, 2012.